Because those are the real money maker. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. Once he is freed, he will attack you unless a character has Pet Pal. Because in that particular case, the experience is basically nonexistent. Speak to Karon or one of the nearby spirits. So, in a full party I'd prioritize Persuasion, Thieving & Sneak, get Loremaster to 3 on one character, and then just do whatever. You can read more on that here:. In short; you're understanding it wrong, respec your civil abilities and max persuasion on one character and use that character to talk to people. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. So it is not hard to make a decision. I also recommend a character that has a high barter. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Can 100% confirm you don't need any persuasion to have Lohse let you ascend. II. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Business, Economics, and Finance. Pathos appeals to an audience's sense of anger, sorrow, or excitement. her attitude was only -10 so it worked!E. Lucky Charm Notes. Loremaster is a civil ability in Divinity Original Sin 2. 400 XP; Total: 107,325 XP. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. Looting him after will give you the whole set. Ryker's mansion contains a different manner of things from servants to beasts. With 1 point in persuasion, you only need about 50 int for a 50% chance. Open menu Open navigation Go to Reddit Home. The NPC has 30 FIN, as shown in the video. Ifan is the ultimate good guy who will even kill his divine to set things right. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. hoping for act 3 and 4 guide. Remember that the loot you find will be scaled to the. Attributes. 800 XP; Magister Dayya and subordinates: 5. Both have 1 Persuasion. Joined: Jul 2014. Once he is freed, he will attack you unless a character has Pet Pal. You can get the fisherman's ring in the Driftwood area for an extra +1 if you need it. and Baldur's gate 3: 5/5 5/5 5/5. BG3 has a stronger story, world, and control over that story from minute to minute. 2. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. Players will need to head to a specific. Persuasion can be nice to have later on in the game. To examine a monster or NPC, select them and choose Examine. Not always, but if you're trying to steal from a merchant in the middle of the town square in Act 2 or the market in Arx it may be necessary. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. Threshold probably depends of the NPC level/stats. Third, my party leader spoke to Stingtail about the oranges. Attributes are the base stats of your characters in Divinity: Original Sin 2. The one with the highest Lucky Charm stat is the only one that counts. At late act1 you will need thievery 2 (right when you're about to escape fort joy). I am at the academy (Nameless Island) now. Attitude is gained with an NPC when you complete certain quests for them. you may need it in order to get the sorts of quest results you want. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. Cloak, Adrenaline, Cloak and Dagger and Teleport. which is why high persuasion characters often pass their checks even with low attributes. Thanks for this, one thing I do with the Captain set is a bit faster. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. If it's too rarely used, I think I'd rather breath fire. This enemy is immune to (and heals from) Fire damage. 5/5 combats. If it's too rarely used, I think I'd rather breath fire. J'aime le fromage. which is why high persuasion characters often pass their checks even with low attributes. The NPC has 30 FIN, as shown in the video. Early get points in Poly, Aero and Scoundrel for Cham. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. there is no real choice, either, because you can end up with multiple pet. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. #1. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. Yes, it is very useful to have both Pet Pal and Persuasion on one character. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. I'm still not clear on how persuasion works exactly. It also adds attitude to the people. I wanted him as a vendor in the late game, because he sells runes every level. How To Start The Threads of a Curse Quest. The Incarnate will always be the most powerful summon, no matter what. . On Tactician difficulty, this enemy grants a Water Immunity Aura. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Persuasion is such a pain in the butt, especially in Arx. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. 2 attribute points, 1 combat point. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. One of these beasts is a talking salamander. - +Persuasion does not appear on randomly-generated items. I have 80's in my stats for persuasion rolls and it still fails. They have unique conversation Tags and have their own Class and equipment. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. Created by baardvaark. A. Yes, it is very useful to have both Pet Pal and Persuasion on one character. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. OFCOURSEIMHUMAN-BEEP • 6 yr. So there are ways to get 6+. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. — In-game description. The more you invest in the Persuasion Ability, the more NPCs will like you. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. You need his head for the altar. Put MAX persuasion on your character. Also, if you are into petpal, try to make the pursuader the petpal guy. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. Makes the game much easier, expecially if it is your first time playing. If you. Talk to her/the demon and learn that she no longer knows her name. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). They shouldn't have attached stats to those statements at all as far as I am concerned. At least I've only seen it on necklaces. The Silent One Walkthrough. Therefore, to maximize gold profit when selling items it would be best to have your character. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Persuasion also rises attitude with NPCs and thus affects the. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). no, persuasion does not make the game too easy. But as a mage, you will need to pay attention to elemental affinity when you /wrists. _ Coop with friends: Lohse: Enchanter (Aero, Hydro CC)Tharos47 • 6 yr. Awake_The_Dreamer • 3 yr. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. Act 3: 10%. Defeat the demon to close the quest. #3. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Probably it rolls a "dice", say 1-100. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. So your damage is 100 + 20* (100*0. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. Start automatically after entering the area. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. That said, a few checks are literally marked as impossible. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. 11 The Rogue Remains A Safe Choice. These fights were given like 5xp per kill or something so balance isn't affected. Open menu Open navigation Go to Reddit Home. Different pieces of gear can spawn with different social bonuses. I tested this myself: Gareth (target) has 14 Finesse. Essentially: 2 persuasion should do the trick. Grog's Intelligence attribute is 24. It ended up working out right, she dropped two books, which were exactly the ones I wanted. . For talents, you will get your second. Skill Synergies. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. Wits has nothing to do with it. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Joined: Jan 2015. Saving too much consumables leads to overcrowding your equipment. . Birdie information. I do it at Level 20. Talents: Opportunist Executioner Savage Sortelige. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. d) Alexandar must die twice from death fog. the advocate. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. I would save before-hand incase, but it should do the trick. BG3 has a stronger story, world, and control over that story from minute to minute. advertisement Persuasion, as you would expect, happens during. Similarly, respec is free for only up to Weapon Mastery Level 10. ago. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Amulets and Belts can provide up to 2 lucky charm. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. I'm very torn on Divinity Original Sin 2. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. The experience requirements for level up is as follows: Level 1: 0. When I get ready to go into the academy half my party wants to break up. a genrous offer. Grog's Intelligence attribute is 24. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Then max persuasion on your main. Joined: Aug 2017. Loremaster: Loremaster identifiles enemies and allows you to identify items. Intelligence increases the damage of magical spells and effects. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points bonus, cause it cant exceed 5 points when you use the mirror. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. I recommend using thievery or bartering for moneymaking on first playthrough. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Third, my party leader spoke to Stingtail about the oranges. One thing about Persuade I noticed is that not every Persuade option has the same success rate. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. He's pretty tough, if you encounter him early. How To Start The Threads of a Curse Quest. you may need it in order to get the sorts of quest results you want. It's almost always the character that initiated a dialogue. And the entire game setting is a bleak, ball kicking land of bleakness. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. Giving them gold and/or items also rewards. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. PvE, PvP and fashion builds guide for DOS2. braccus rex. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. II. There are two main factors that influence the outcome, and one 'secondary' factor. Since you don't really need a lot of points in the magic schools for support, this person is also a summoner. Level 1: Increases base Attitude with strangers by 5. Focus on the dialogue options and text. 10 Xiuh The Salamander: Loot. CurryCatastrophe Sep 19, 2017 @ 7:21pm. advertisement. 1. The highest an NPC can have, is 40?, so the question is how the difference in stats are. like bow vendor in driftwood, pet featherfall, etc. Even with persuasion you will "wonder what if", so don't worry too much about it. He will allow you to pass with 4997 gold. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. This enemy is vulnerable to Water damage. Crafted equipment is the same level as the character who crafted it. this support char should NOT be your. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. Hannag/Window of Opportunity Persuasion check. I expect DOS2 to be: 4/5 characters. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. He will allow you to pass with 4997 gold. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. I’ve heard of 22. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Any points over 5 only increases proc chance. To pickpocket, enter sneak mode and click on the person you want to pickpocket. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. Also persuasion helps with increasing your opinion with other NPCs. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Pathos appeals to an audience's sense of anger, sorrow, or excitement. Lizards receive +1 to persuasion. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. There are no stat checks when it comes to persuasion. :p. Saving too much consumables leads to overcrowding your equipment. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Elves are especially good for mages and archers, decent for rogues. I highly recommend you to read paragraph about. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. All characters begin with a basic 10 points in each attribute. Thanks for this, one thing I do with the Captain set is a bit faster. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. The pawn is the other reason scoundrel is great. Once past the new cave go inside to find the Sallow man. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. 30. Divinity Original Sin 2 Wiki has all information. Personally I love both games, each are superior in their own way in my opinion. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. a finesse persuasion for Red Prince against Gareth has a threshold of 5. no, persuasion does not make the game too easy. This method won't work if you've already escaped fort joy or already hostile against the magisters. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. You can probably go without this. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. It's kind of underwhelming if you ask me, having to rely only on one. . If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. If you just give him the jar with no trade, you get no XP or the coat. Persuasion is almost entirely based off the persuasion skill. I have finished the game three times now. Custom lizard with mystic, scholar, pet pal and tons of persuasion. 163 ratings. They shouldn't have attached stats to those statements at all as far as I am concerned. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Racial abilities suit certain races to certain social skill roles. Chaoslink. Same applies to their weapon types. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. Remember that the loot you find will be scaled to the. For each guy, you run around all the npcs, and steal. because thats basically free 25 points in all stats. - Retreat and then max Warfare. c) Cat must be saved. This is a fresh. went to the cave north east of the. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. Apart from just persuasion - species / race has it's effects also - so try to match your. which is why high persuasion characters often pass their checks even with low attributes. Specifically, it lowers by having more points than the target. And don't overthink it. Do not use Pyrokinetic skills that deal damage. true. here's how to get the most XP out of this if you plan to let tannag live. Lucky charm doesn't really matter. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. For your first play through I would not recommend many game changing mods; however, some from the gift-bag might be good. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. This is a fresh. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. Act 4: %20. More points means you can claim higher skill. Level 3: 8,000. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). Stingtail is a NPC in Divinity: Original Sin 2. There also is the chest piece of the act 1 Captain's set. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Some of the options are extremely high success cap so even that won't work. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. It can be better to pick an option with a stat you have nothing invested. - +Persuasion does not appear on randomly-generated items. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. This enemy is vulnerable to Water damage. I'm always clearing all barrels and crates but I did not find one nail or one needle. However, before starting the quest, make sure to send the Sourcerer into Braccus Rex's Vault to retrace. Inside the cave at #4 you will have to fight the Captain. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. 1. It is enjoyable though. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Some talents are incompatible with others, so plan accordingly. Takedown. Best summon in late game is ifan soul wolf if u use pet power gift bag. This is on tactician. Lizards kind of suck post act 2. With entartaining options. Don't save grenades, scrolls or potions. Then I went back to pass the Persuasion check to advance Sebille's quest. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Civil Skills: Persuasion (since he gets automatic pet pal) Talents: Glass Cannon, Far Out Man, The Pawn Character: Iban (since the summoning skill will help out his wolf) This is the primary support character of the party. All you need to do is start dialog with the animal in question with that chararcter. 19. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. Make him a mage since he is a scholar. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. In that regard, the Rogue remains. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc.